﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace XNAGame_Lab1
{
    public abstract class MyObject
    {
        private Vector2 _Position;

        public Vector2 Position
        {
            get { return _Position; }
            set { _Position = value; }
        }
        public virtual void Draw(GameTime gameTime, SpriteBatch sp)
        { }
        public virtual void Update(GameTime gameTime)
        { }
    }
}
